KAMİS
A Level Principles
Principle
Description
References
- WCAG 2.0 - Level A / 1.1.1
Principle
Alternatives for audio and video elements must be available.
Description
References
- WCAG 2.0 - Level A / 1.2.1
Principle
Description
References
- WCAG 2.0 - Level A / 1.2.2
Principle
Description
References
- WCAG 2.0 - Level A / 1.2.3
Principle
Description
References
- WCAG 2.0 - Level A / 1.3.1
Principle
Description
References
- WCAG 2.0 - Level A / 1.3.2
Principle
When providing descriptions for content, do not rely solely on specific sensory characteristics.
Description
References
- WCAG 2.0 - Level A / 1.3.3
Principle
Description
References
- WCAG 2.0 - Level A / 1.4.1
Example
Principle
Description
References
- WCAG 2.0 - Level A / 1.4.2
Principle
Description
References
- WCAG 2.0 - Level A / 2.1.1
Principle
Description
References
- WCAG 2.0 - Level A / 2.1.2
Principle
Description
References
- WCAG 2.0 - Level A / 2.2.1
Principle
Description
References
- WCAG 2.0 - Level A / 2.2.2
Principle
Description
References
- WCAG 2.0 - Level A / 2.3.1
Principle
Description
References
- WCAG 2.0 - Level A / 2.4.1
Example
Principle
Description
References
- WCAG 2.0 - Level A / 2.4.2
Principle
Description
References
- WCAG 2.0 - Level A / 2.4.3
Principle
Description
References
- WCAG 2.0 - Level A / 2.4.4
Principle
Description
References
- WCAG 2.0 - Level A / 3.1.1
Principle
Description
References
- WCAG 2.0 - Level A / 3.2.1
Example
Principle
Description
References
- WCAG 2.0 - Level A / 3.2.2
Principle
Description
References
- WCAG 2.0 - Level A / 3.3.1
Principle
Description
To prevent confusion and errors when users with disabilities enter data, appropriate data field labels and guiding explanations should be provided. The purpose of data entry and the format in which the data should be entered must be understandable to users.
References
- WCAG 2.0 - Level A / 3.3.2
Principle
Description
References
- WCAG 2.0 - Level A / 4.1.1
Principle
Description
References
- WCAG 2.0 - Level A / 4.1.2
Principle
Description
References
- WCAG 2.1 - Level A / 2.1.4
Example
Principle
Description
Pointers can take various forms, including fingers, stylus pens, laptop touchpads, mice, or game controllers. Actions that require moving the pointer in a specific direction involve user interaction that relies not only on the endpoints but also on the path followed by the pointer or finger. To accommodate users who may have difficulty performing complex movements, a structure should be designed that allows access to content through simple actions.
Examples of scrolling movements include dragging a slider control in a designated direction within a defined input area or moving the pointer according to a specified shape on the screen. Multiple touch gestures may involve actions such as zooming by simultaneously sliding two fingers, touching the screen with one finger while sliding another, or performing double taps.
This guideline applies to pointer actions provided through web content. It does not encompass actions required for using browsers and assistive technologies for accessibility. Furthermore, free-form drag-and-drop actions are not covered by this principle.
References
- WCAG 2.1 - Level A / 2.5.1
Principle
Description
Users can accidentally click or tap on an element or control on a web page. In such cases, an option to cancel the action or undo it should be provided. If a user realizes they've made a mistake after clicking an element, they should be able to cancel the action by moving the pointer away from the target without lifting their finger from the screen or releasing the left mouse button.
Individuals with various disabilities may have initiated a mouse or touch action unintentionally that results in undesired outcomes. Below are methods to cancel different actions for users:
- Cancellation on release action: The easiest way to cancel a pointer action is for the action to occur when the pointer is released. In touch screen interaction, the action should only activate when the finger is removed from the screen within the boundaries of the target. In mouse interaction, the action should only activate when the left button is released while inside the target boundaries.
- Cancellation or undo on release action: In cases where a simple click is required for the action to activate, releasing the left mouse button should naturally result in the cancellation of the action. This is commonly seen in drag-and-drop actions.
- Reverse action on release action: In this type of action, the action is activated when pressed or clicked and is canceled or reversed when released. An example is when clicking on an element on the page temporarily displays a pop-up window that disappears when released.
- Completion on click action: Actions that require a press or click to be fully activated, where the action is complete and doesn't need to be canceled or undone. A common example is the use of a physical keyboard, where pressing a key immediately displays the corresponding character on the screen. If this expected behavior of standard keyboards is altered by software so that the character only appears on release, it would be an unexpected and problematic situation for users.
References
- WCAG 2.1 - Level A / 2.5.2
Principle
Description
References
- WCAG 2.1 - Level A / 2.5.3
Example
- The accessible name of the element matches its visible label name.
- The accessible name of the element begins with the visible label name.
Principle
Description
References
- WCAG 2.1 - Level A / 2.5.4
Example
- After entering data into a text field, a dialog box appears that allows users to undo the action they performed by shaking the device. Additionally, a "cancel" button providing the same function is located next to the text field.
- Users can navigate to the previous or next page by tilting the device sideways. Buttons or links offering the same functions are also available on the page.